Evolution Cycle
A downloadable game for Windows
Evolution Cycle is a 2.5D fantasy-styled game that uses Power inputs from a static bike to control gameplay. You are tasked with cycling at different power outputs to overcome obstacles and traverse a once magic forest to fight the enemy and restore magic to the world.
Magic is fading from the world, and it is your task to embark on a mission through the forest to the boss’s lair to defeat them and restore magic to the world. Along the way you will encounter several types of obstacles you will have to overcome by pedaling on the bike.
Controls
Evolution Cycle is intended to be played using bike trainer that uses Ant+ or Bluetooth, like the Wahoo Kickr. With a trainer connected, simply pedal to move the character!
When playing without a bike trainer hooked up, simply use the scroll wheel to power the character instead.
Esc - pause
Left click - select
Credits
Gordon Brown - Client + Mentor
Jake Duthie and Christopher Salut - Mentors
2D4 Studios
Rhiannon Nash - Production
Federico Ripley - Level Design and Audio
Atanas Tyanev and Thomas Ballantyne - Programming
Sarah Belgrove - Animation
Matilda Clarke - Character Concept
Marc Hilton - Environment Art
Cole Morton - Graphic Design and Audio
Outsourced Assets
Menu music by airtone
Level music by Alexander Nakarada
SFX from freesound.org and kenney.nl/. Full SFX credits can be found here.
Fonts
Gameplay Video
Status | In development |
Platforms | Windows |
Author | 2D4 |
Genre | Sports |
Made with | Unreal Engine |
Tags | exercise, Fantasy, Singleplayer, Walking simulator |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
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